4/25/2006 12:31:00 pm|W|P|Oli|W|P|
To present the almost 10 years of RoboCup Soccer Simulation League competitions at the simulation league site this year, I am looking for photos from previous RoboCup competitions, especially with participants of Soccer Simulations League competitions (and the simulation sites).
The goal would be to show the best 90~100 pictures from Simulation League 97-05 on site (as prints). Especially if you attended one of the early RoboCup competitions or know somebody who did: please send me your best picture(s) (preferable in high quality). If you have prints, negatives or slides and no scanner available, I can also do the scanning for you (please contact me by email).
The picture above (provided by Hans-Dieter Burkhard / AT Humboldt) shows the award ceremony of 1997 with the first Soccer Simulation Champion AT Humboldt from Berlin.|W|P|114596948089107418|W|P|RoboCup 1997-2006: pictures wanted|W|P|oliverobst@gmail.com4/13/2006 03:21:00 pm|W|P|Oli|W|P|
Recently, I received a package from the publishers of the AI Game Programming Wisdom with Volume 3 of the series, which is currently about to appear. The reason for the package is our article Fast, Neat and under Control: Arbitrating Between Steering Behaviors (written by Heni, Jan, and myself), which is part of the book. The article explains a new arbitration method for steering behaviors as we used it for Soccer Simulation League 2D.
Besides our paper, there are a couple of articles in the book which look very interesting for participants of robotic soccer competitions, like the article about Coordinating Teams with HTN Planning by Hector Munoz-Avila and Hai Hoang (an approach for coordination by HTN planning for multiagent teams, and an extended version of the steering behaviors article were also chapters in my PhD thesis I submitted recently).
Some other chapters of the book seem to be interesting for future simulator developments, for example the article about Autonomous Camera Control with Constraint Satisfaction Methods by Owen Bourne and Abdul Sattar.
Would be interesting to try out some of the approaches proposed in this book, unfortunately, there's only the same problem as usual: too little time to do everything at once.|W|P|114493645531868559|W|P|SimLeague in AI Game Programming Wisdom 3|W|P|oliverobst@gmail.com